04 / Computational Design
Branching Pavilion.
Local rules, collective movement, and an emergent structural hierarchy.
- Date
- April 2026
- Context
- UCL / Morphogenetic Programming
Individual project - Methods
- Agent-based modelling, Boid behaviours, pheromone interaction, Grasshopper

Growing a structure rather than drawing it
Inspired by Boid systems and ant-colony algorithms, the pavilion is generated through the interaction of agents distributed around support points. The agents grow upwards through successive branching stages, producing a tree-like structural hierarchy.
On reaching the upper surface, the agents shift from vertical growth to collective movement. Cohesion, separation and pheromone-based interaction create a porous network of trails. These trails are then materialised as tapered columns and a continuous canopy, with parameter studies revealing how local rules affect the overall form.
Project documentation
03 PLATES

